179prs_GAMITECTURE

Gamitecture. The ramification of game thinking and mechanics to architecture/. 179prs: is a practice-research project/

Gamification: is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users’ self contributions. Though the term “gamification” was coined in 2002 by Nick Pelling, a British-born computer programmer and inventor, it did not gain popularity until 2010. (Wikipedia). Gamification in its narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. Techniques: Gamification techniques strive to leverage WHAT_architecture’s natural abilities for:

  1. Socialising / Fun
  2. Learning / Skills
  3. Creativity / Intelligence / Ideation…
  4. Team Play / Responsibility /Status / Ethics / Diligence
  5. Health / Finances
  6. Competition / Results / Performance

References:

http://www.gameofwork.com

Criticism:

http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/gamification-is-taking-over-our-lives-and-it-all-came-from-video-games-9779149.html

www.blablablarchitecture.comwww.blablablarchitecture.comwww.whatarchitecture.comwww.whatarchitecture.com

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